Book of Wistyr
A downloadable game
The Basic Rules for the Book of Wistyr cover only some of the features listed below. While the Adventurer’s Guide will cover the complete list and more.
- A class-less, level-less, d20 skill based system containing modular components and an emphasis on fiction first play
- Styled after old-school games of the 1970s and 1980s it is highly compatible with adventures, campaign settings, and rule supplements from that era
- Intuitive universal core mechanic utilizing a unique roll between resolution
- Quick character creation only taking minutes while still allowing players to create truly unique characters
- Skills improve over time through play leading to emergent game-play
- Adventures are divided into three different categories: dungeon crawling, wilderness survival, and urban carousing
- Lightweight tactical combat keeps the game moving while still giving players exciting options
- Magic is versatile but inherently wild, occasionally manifesting in unexpected and deadly ways. Spells can be combined creating new and powerful magic
Status | Released |
Category | Physical game |
Author | JrjZiel |
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